Render 3D 1.1
Program Notes: 31 July 2000
General
This program uses QuickDraw3D to render the bounding box of a crystal array, or the array itself. A subvolume can also be rendered, and the quality of the rendering of the spheres can be varied. Model shapshots can be saved to PICT files.
Memory Required: 4096K (really depends on input file size and program settings)
Input File Type
TEXT
Input Limits
Dictated by available memory.
Input Format
Reads in files from Crystallize91, Crystallize95, or Integrate. Can read old style, in which fields have specific lengths, or new (better) style, in which fields are delimited by tab characters. The file must be consistent - using tabs in the header, but spaces in the body is not allowed. A persistent issue in which a blank line was required at the end of files should now be fixed.
Output File Types
PICT
ResTypes (not registered with Apple)
Application (Blob 1.0) = qtRN
Operator Notes
Program Notes
None at this time.
Known Bugs
Only the portion of the window that is on-screen will be rendered in the "Take snapshot" function. This might be a problem on an iBook.
Planned Improvements
Implement improvements in bounding box algorithms already made in Reduce3D.
Add reading in holes files, displaying in alternate color.
Add choosing of sphere colors
Move from QD3D to Quesa for Carbon support.
Release History
This program was originally part of Reduce3D, but I decided to move its functionality into a separate app.
1.0.0 2 April 99
Initial release (split off from Reduce3D).
1.1 18 November 99
Added subvolume, rendering quality settings.
Authorship
Render3D was written by David Hirsch.